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Co op submarine game
Co op submarine game












So you see, what you really want to do is spend as little time as possible fixing problems. You’ll pass three in ten minutes, so if you spend that long fixing the reactor, that means three other things will go wrong. That’s every time every player’s token passes one of these stars. Each star means you have to draw cards from an event deck to see what happens next. As each player tracks the time they spend along the outside of the board, their token passes over stars. Just put ten minutes’ worth of time into an action and you can’t fail.īut things happen on your submarine as time passes. When you arrive at the site of a problem (a dead engine, a burning supply cupboard) you have to declare how many minutes you’ll spend trying to fix it, and then you have to try and roll equal to or under this number on a ten-sided dice. Is this a problem? Surely not.Įxcept part two of your turn sees Red November’s central mechanic emerge, with a grin like the moon, into the ship’s flickering lights. You can run anywhere on the submarine, but opening each bulkhead takes one minute, as does wading through a flooded room. Quinns:Good! Part one of your turn is movement. Seaman Paul! I’ll cover the first two, you cover the last!

co op submarine game

Quinns: Each gnome’s turn is broken into four parts, the first two bad, and the last two catastrophic. Welcome aboard Red November, the only board game in existence where you can be drunk, drenched and drowning and think you’re doing a decent job. To this end, imagine spinning plates on a rocking, bucking submarine. Leaks appear everywhere, bulkheads wedge themselves shut and nuclear missiles attempt to launch from closed tubes.Īll you need to do is survive this sunken shambles for one hour, until help arrives. Paul: There aren’t many rules to learn here, which is handy since the very moment the game starts your submarine begins falling to pieces. And you won’t see a problem with flooding the ship, because it puts out fires. You won’t see a problem with swimming outside to battle a squid, because the oxygen pumps were failing anyway. Up to eight players act as the Gnome crew of a submarine so fantastically broken that you won’t see a problem with downing entire bottles of grog, because it grants the courage you need to put out fires.

co op submarine game

So we find a kindred spirit in Red November, a little co-operative game about Stuff Going Wrong.

co op submarine game

We have, in the past, spent whole afternoons thinking we were turning the camera on when we were really it off, resulting in hours of captivating footage of our crotches floating around rooms with the alien purpose of jellyfish. Quinns: Myself and Paul don’t talk much about how Shut Up & Sit Down’s episodes are made, for much the same reason that we don’t talk about times when we’ve fallen over while trying to climb stairs two at a time. Red November, Cooperative Games, Conflict-Free Games














Co op submarine game